﻿// 英雄信息

using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using MotionFramework.UIKit;

namespace DemoProject
{
    public class HeroInfo : UIWindow
    {

        protected override void OnInit()
        {
            //本窗体状态
            CurrentUIType.UIWindow_Type = UIWindowType.Fixed;
            CurrentUIType.UIWindow_ShowMode = UIWindowShowMode.Normal;
        }//Awake_end

        #region  窗体生命周期
        protected override void OnEnter()
        {
            base.OnEnter();
        }

        protected override void OnReEnter()
        {
            base.OnReEnter();
        }

        protected override void OnFreeze()
        {
            base.OnFreeze();
        }

        protected override void OnExit()
        {
            base.OnExit();
        }
        #endregion
    }//Class_end
}
